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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           100

------------- Start of Room Definitions -------------
ROOM 2
 OUTSIDE BARBARITH'S SHACK
   NORTH              3  <- INSIDE SHACK
END_ROOM 2

ROOM_DESCR 2	{OUTSIDE BARBARITH'S SHACK}
You are outside Barbarith's old shack.                                         
The entrance is to the North.                                                  
END_ROOM_DESCR 2

HELP 2	{OUTSIDE BARBARITH'S SHACK}
You don't need any help you unskillful wimp!!                                  
END_HELP_DESCR 2

ROOM 3
 INSIDE SHACK
   DOWN               4  <- UNDERGROUND TUNNEL
END_ROOM 3

ROOM_DESCR 3	{INSIDE SHACK}
The one room shack is small and uncomfortable.                                 
There is a trap door leading downwards.                                        
END_ROOM_DESCR 3

ROOM 4
 UNDERGROUND TUNNEL
   NORTH              5  <- EMPTY STORAGE ROOM
   SOUTH              6  <- TORTURE CHAMBER
   WEST               7  <- LABORATORY
END_ROOM 4

ROOM_DESCR 4	{UNDERGROUND TUNNEL}
You see three tunnels leading North, South, and West.                          
END_ROOM_DESCR 4

ROOM 5
 EMPTY STORAGE ROOM
   SOUTH              4  <- UNDERGROUND TUNNEL
   POINTS             5
END_ROOM 5

ROOM_DESCR 5	{EMPTY STORAGE ROOM}
You are in the storage room.                                                   
The exit is to the South.                                                      
END_ROOM_DESCR 5

ROOM 6
 TORTURE CHAMBER
   NORTH              4  <- UNDERGROUND TUNNEL
   POINTS             5
END_ROOM 6

ROOM_DESCR 6	{TORTURE CHAMBER}
The torture chamber is filled with dead bodies.                                
The exit is to the North.                                                      
END_ROOM_DESCR 6

ROOM 7
 LABORATORY
   NORTH              8  <- WALK IN CLOSET
   SOUTH              9  <- LAB ANIMAL EXPIRIMENTAL ROOM
   EAST               4  <- UNDERGROUND TUNNEL
END_ROOM 7

ROOM_DESCR 7	{LABORATORY}
You are in a fairly big lab.                                                   
Exits are North, South, and East.                                              
There are a bunch of contraptions on a table.                                  
END_ROOM_DESCR 7

ROOM 8
 WALK IN CLOSET
   SOUTH              7  <- LABORATORY
   POINTS             5
END_ROOM 8

ROOM_DESCR 8	{WALK IN CLOSET}
You are in a large sized walk in closet.                                       
The exit is to the South.                                                      
END_ROOM_DESCR 8

ROOM 9
 LAB ANIMAL EXPIRIMENTAL ROOM
   NORTH              7  <- LABORATORY
   WEST               10  <- EXPLOSIVES STORAGE ROOM
   LOCKED_DOOR        
END_ROOM 9

ROOM_DESCR 9	{LAB ANIMAL EXPIRIMENTAL ROOM}
There are many locked up animals.                                              
Exits are to the North and West.                                               
There is a mysterious door leading to a clear glass room in the corner.        
END_ROOM_DESCR 9

ROOM 10
 EXPLOSIVES STORAGE ROOM
   EAST               9  <- LAB ANIMAL EXPIRIMENTAL ROOM
   WEST               11  <- INDOOR FOREST
   LIGHT              1  <- {Any Light}
END_ROOM 10

ROOM_DESCR 10	{EXPLOSIVES STORAGE ROOM}
You see many explosives all over the place.                                    
Exits are to the East and West.                                                
It is too risky to pick any of them up.                                        
END_ROOM_DESCR 10

ROOM 11
 INDOOR FOREST
   EAST               10  <- EXPLOSIVES STORAGE ROOM
   WEST               12  <- STUDY
END_ROOM 11

ROOM_DESCR 11	{INDOOR FOREST}
This is the most unusual room you have ever seen.                              
There is are exits to the West and East.                                       
END_ROOM_DESCR 11

ROOM 12
 STUDY
   EAST               11  <- INDOOR FOREST
   UP                 13  <- SLUG'S CHAMBER
END_ROOM 12

ROOM_DESCR 12	{STUDY}
You notice a desk in the corner of the study.                                  
The exit is to the East.                                                       
END_ROOM_DESCR 12

ROOM 13
 SLUG'S CHAMBER
   NORTH              14  <- SMALL BATHROOM
   DOWN               12  <- STUDY
   POINTS             5
END_ROOM 13

ROOM_DESCR 13	{SLUG'S CHAMBER}
You are in the slug's chamber.                                                 
The exits are Down and North.                                                  
END_ROOM_DESCR 13

ROOM 14
 SMALL BATHROOM
   SOUTH              13  <- SLUG'S CHAMBER
   DOWN               15  <- OUTSIDE HOUSE
END_ROOM 14

ROOM_DESCR 14	{SMALL BATHROOM}
The bathroom is quite small.                                                   
The exit is to the South.                                                      
END_ROOM_DESCR 14

ROOM 15
 OUTSIDE HOUSE
   NORTH              16  <- FRONT HALL
   POINTS             5
END_ROOM 15

ROOM_DESCR 15	{OUTSIDE HOUSE}
You see the sewage pipe that you came out of, above you.                       
You can't reach it because its too high.                                       
You are surrounded by fences on the East and West.                             
There is a wall to the South.                                                  
To the North is a large, purple house.                                         
END_ROOM_DESCR 15

ROOM 16
 FRONT HALL
   SOUTH              15  <- OUTSIDE HOUSE
   EAST               17  <- MAID'S QUARTERS
   WEST               18  <- BROOM CLOSET
END_ROOM 16

ROOM_DESCR 16	{FRONT HALL}
The front hall is spacious and fancy looking.                                  
Exits are to the South, East, West.                                            
END_ROOM_DESCR 16

ROOM 17
 MAID'S QUARTERS
   WEST               16  <- FRONT HALL
   POINTS             5
END_ROOM 17

ROOM_DESCR 17	{MAID'S QUARTERS}
This room has the appearance of regular servant's quarters.                    
The exit is to the West.                                                       
END_ROOM_DESCR 17

ROOM 18
 BROOM CLOSET
   NORTH              19  <- DINING ROOM
   EAST               16  <- FRONT HALL
END_ROOM 18

ROOM_DESCR 18	{BROOM CLOSET}
The only light is from the exits,                                              
which are to the North and East.                                               
END_ROOM_DESCR 18

ROOM 19
 DINING ROOM
   NORTH              21  <- ART GALLERY
   SOUTH              18  <- BROOM CLOSET
   EAST               20  <- KITCHEN
END_ROOM 19

ROOM_DESCR 19	{DINING ROOM}
There are exits to the South, North, and East.                                 
There is a big table in the middle of the room.                                
END_ROOM_DESCR 19

ROOM 20
 KITCHEN
   NORTH              22  <- DEAD END
   WEST               19  <- DINING ROOM
   POINTS             5
END_ROOM 20

ROOM_DESCR 20	{KITCHEN}
The kitchen is full of cooking utensils.                                       
The exits are to the West and North.                                           
END_ROOM_DESCR 20

ROOM 21
 ART GALLERY
   NORTH              23  <- POOL
   SOUTH              19  <- DINING ROOM
END_ROOM 21

ROOM_DESCR 21	{ART GALLERY}
You see many oddly attractive paintings on the walls.                          
Exits are to the North and South.                                              
END_ROOM_DESCR 21

ROOM 22
 DEAD END
   GAME_END           
END_ROOM 22

ROOM_DESCR 22	{DEAD END}
The door shuts behind you and you are locked in for all eternity.              
END_ROOM_DESCR 22

ROOM 23
 POOL
   SOUTH              24  <- SAUNA
   NORTHEAST          25  <- JACUZZI
   SOUTHWEST          21  <- ART GALLERY
END_ROOM 23

ROOM_DESCR 23	{POOL}
There is a long indoor lap pool.                                               
Exits are to the South, South-West, and North-East.                            
END_ROOM_DESCR 23

ROOM 24
 SAUNA
   NORTH              23  <- POOL
   POINTS             5
END_ROOM 24

ROOM_DESCR 24	{SAUNA}
The whole room is made of wood.                                                
The exit is to the North.                                                      
END_ROOM_DESCR 24

ROOM 25
 JACUZZI
   SOUTH              23  <- POOL
   WEST               26  <- BIG BATHROOM
END_ROOM 25

ROOM_DESCR 25	{JACUZZI}
Exits are to the South and West.                                               
The jacuzzi is overflowing with water.                                         
I wouldn't go near it if I were you.                                           
END_ROOM_DESCR 25

ROOM 26
 BIG BATHROOM
   NORTH              27  <- BACK HALL
   EAST               25  <- JACUZZI
END_ROOM 26

ROOM_DESCR 26	{BIG BATHROOM}
This bathroom is similar to the other one except it is much more spacious.     
Exits are to the East and North.                                               
END_ROOM_DESCR 26

ROOM 27
 BACK HALL
   SOUTH              26  <- BIG BATHROOM
   UP                 28  <- 2ND STORY BACK HALL
END_ROOM 27

ROOM_DESCR 27	{BACK HALL}
You see a winding staircase leading up.                                        
You can go South or up the staircase.                                          
END_ROOM_DESCR 27

ROOM 28
 2ND STORY BACK HALL
   SOUTH              29  <- SMALL BEDROOM
   DOWN               27  <- BACK HALL
END_ROOM 28

ROOM_DESCR 28	{2ND STORY BACK HALL}
You look down and see the bottom floor.                                        
Exits are back down and South.                                                 
END_ROOM_DESCR 28

ROOM 29
 SMALL BEDROOM
   SOUTH              31  <- WALL SAFE ROOM
   WEST               32  <- FALL TO YOUR DEATH
   NORTHEAST          30  <- CLOSET
   NORTHWEST          28  <- 2ND STORY BACK HALL
END_ROOM 29

ROOM_DESCR 29	{SMALL BEDROOM}
This bedroom has room for one bed and nothing else.                            
Exits are to the North-East, North-West, South, and West.                      
END_ROOM_DESCR 29

ROOM 30
 CLOSET
   SOUTH              29  <- SMALL BEDROOM
   DOWN               25  <- JACUZZI
   POINTS             5
END_ROOM 30

ROOM_DESCR 30	{CLOSET}
There is a hole in the ground.                                                 
You can also go back South.                                                    
END_ROOM_DESCR 30

ROOM 31
 WALL SAFE ROOM
   NORTH              29  <- SMALL BEDROOM
   SOUTH              33  <- LARGE BEDROOM
END_ROOM 31

ROOM_DESCR 31	{WALL SAFE ROOM}
Exits are to the North and South                                               
END_ROOM_DESCR 31

ROOM 32
 FALL TO YOUR DEATH
   GAME_END           
END_ROOM 32

ROOM_DESCR 32	{FALL TO YOUR DEATH}
You step out into nothingness and fall down to your death.                     
END_ROOM_DESCR 32

ROOM 33
 LARGE BEDROOM
   NORTH              31  <- WALL SAFE ROOM
   SOUTH              34  <- LAST ROOM
   WEST               32  <- FALL TO YOUR DEATH
END_ROOM 33

ROOM_DESCR 33	{LARGE BEDROOM}
There is a big bed in the middle of the room.                                  
END_ROOM_DESCR 33

ROOM 34
 LAST ROOM
   NORTH              33  <- LARGE BEDROOM
   SOUTH              32  <- FALL TO YOUR DEATH
   EAST               199  <- CELL
END_ROOM 34

ROOM_DESCR 34	{LAST ROOM}
The room is empty of any furniture.                                            
END_ROOM_DESCR 34

ROOM 199
 CELL
   POINTS             55
   GAME_WIN           
END_ROOM 199

ROOM_DESCR 199	{CELL}
You saved your creator!!                                                       
END_ROOM_DESCR 199

------------- Start of Noun Definitions -------------
NOUN 201
  KEY
  RUSTY
  You see a rusty key.
  LOCATION           2 <-- OUTSIDE BARBARITH'S SHACK
  KEY                202  <-- MAILBOX

END_NOUN 201

NOUN_DESCR 201	{KEY}
The key is old and rusty.                                                      
END_NOUN_DESCR 201

NOUN 202
  MAILBOX
  RUSTY
  There is a rusty mailbox mounted on the side of the shack.
  UNMOVABLE          
  LOCATION           2 <-- OUTSIDE BARBARITH'S SHACK
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                201  <-- KEY
  NOUN_SYNONYMS BOX 
END_NOUN 202

NOUN_DESCR 202	{MAILBOX}
The mailbox has a lock on it.                                                  
END_NOUN_DESCR 202

NOUN 203
  GUN
  SHINY
  You see a shiny gun.
  LOCATION           202 <-- Inside MAILBOX
  CAN_SHOOT          
  NUM_SHOTS          1

END_NOUN 203

NOUN_DESCR 203	{GUN}
The gun is polished and loaded.                                                
END_NOUN_DESCR 203

NOUN 204
  POISON
  RAT
  You see a can of old rat poison.
  LOCATION           5 <-- EMPTY STORAGE ROOM
  EDIBLE             
  DRINKABLE          
  POISONOUS          

END_NOUN 204

NOUN_DESCR 204	{POISON}
The can of rat poison is half full.                                            
END_NOUN_DESCR 204

NOUN 205
  WHISKEY
  AGED
  You see an old flask of whiskey.
  LOCATION           6 <-- TORTURE CHAMBER
  DRINKABLE          
  NOUN_SYNONYMS FLASK 
END_NOUN 205

NOUN_DESCR 205	{WHISKEY}
The flask is small and is almost all the way full.                             
END_NOUN_DESCR 205

NOUN 206
  FLASHLIGHT
  PLASTIC
  You see a flashlight up on the top shelf.
  LOCATION           8 <-- WALK IN CLOSET
  IS_LIGHT           

END_NOUN 206

NOUN_DESCR 206	{FLASHLIGHT}
The light is one of those cheap plastic ones.                                  
END_NOUN_DESCR 206

NOUN 207
  PIECE_OF_PAPER
  SMALL
  On one of the trees you see a piece of paper.
  UNMOVABLE          
  LOCATION           11 <-- INDOOR FOREST
  READABLE           
  NOUN_SYNONYMS PIECE OF PAPER PAPER WORDS 
END_NOUN 207

NOUN_DESCR 207	{PIECE_OF_PAPER}
The paper is small and brittle.  It has a few words on it.                     
END_NOUN_DESCR 207

TEXT 207	{PIECE_OF_PAPER}
When you're stuck                                                              
Don't GIVE up                                                                  
GO up                                                                          
END_TEXT 207

NOUN 208
  CROWBAR
  STEEL
  You see a crowbar.
  LOCATION           7 <-- LABORATORY

END_NOUN 208

NOUN_DESCR 208	{CROWBAR}
The crowbar is made of thick steel.                                            
END_NOUN_DESCR 208

NOUN 209
  SALT
  WHITE
  You see a jar full of salt.
  LOCATION           12 <-- STUDY

END_NOUN 209

NOUN_DESCR 209	{SALT}
The salt is in a thin glass container.                                         
END_NOUN_DESCR 209

NOUN 210
  CHEST
  WOODEN
  There is a wooden chest on the floor.
  UNMOVABLE          
  LOCATION           13 <-- SLUG'S CHAMBER
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                208  <-- CROWBAR
  NOUN_SYNONYMS BOX 
END_NOUN 210

NOUN_DESCR 210	{CHEST}
The box is sturdy and has a padlock on it.                                     
END_NOUN_DESCR 210

NOUN 211
  DIRT
  BROWN
  You see brown dirt.
  LOCATION           210 <-- Inside CHEST

END_NOUN 211

NOUN_DESCR 211	{DIRT}
There is just enough dirt to fill up a pocket.                                 
END_NOUN_DESCR 211

NOUN 212
  MIRROR
  SMALL
  There is a small mirror on the wall.
  UNMOVABLE          
  LOCATION           14 <-- SMALL BATHROOM
  READABLE           

END_NOUN 212

NOUN_DESCR 212	{MIRROR}
There is something written on the mirror in lipstick.                          
END_NOUN_DESCR 212

TEXT 212	{MIRROR}
Flip the lid                                                                   
And off you go                                                                 
DOWN the pipe                                                                  
Before you know                                                                
END_TEXT 212

NOUN 213
  TOILET
  UNUSUAL
  There is a toilet up against the opposite wall.
  UNMOVABLE          
  LOCATION           14 <-- SMALL BATHROOM

END_NOUN 213

NOUN_DESCR 213	{TOILET}
The toilet is low to the ground.                                               
END_NOUN_DESCR 213

NOUN 214
  JUICE
  FRUIT
  You see a cup of juice.
  LOCATION           19 <-- DINING ROOM
  EDIBLE             
  DRINKABLE          
  POISONOUS          

END_NOUN 214

NOUN_DESCR 214	{JUICE}
It looks like orange juice.                                                    
END_NOUN_DESCR 214

NOUN 215
  HORSESHOE
  IRON
  You see an iron horseshoe.
  LOCATION           3 <-- INSIDE SHACK

END_NOUN 215

NOUN_DESCR 215	{HORSESHOE}
The horseshoe is old and has a bent shape.                                     
END_NOUN_DESCR 215

NOUN 216
  PAN
  HEAVY
  You see a pan.
  WEIGHT             2
  LOCATION           20 <-- KITCHEN

END_NOUN 216

NOUN_DESCR 216	{PAN}
The pan looks mighty heavy.                                                    
END_NOUN_DESCR 216

NOUN 217
  SAFE
  BIG
  There is a giant safe on the wall.
  UNMOVABLE          
  LOCATION           31 <-- WALL SAFE ROOM
  LOCKED             
  KEY                208  <-- CROWBAR

END_NOUN 217

NOUN_DESCR 217	{SAFE}
The safe is made of thick, hard steel.                                         
END_NOUN_DESCR 217

NOUN 218
  ROCKS
  HEAVY LOOKING
  You see a bucket full of heavy looking rocks.
  WEIGHT             5
  LOCATION           33 <-- LARGE BEDROOM
  PLURAL             
  NOUN_SYNONYMS BUCKET ROCK 
END_NOUN 218

NOUN_DESCR 218	{ROCKS}
The bucket of rocks looks mighty heavy.                                        
END_NOUN_DESCR 218


------------- Start of Creature Definitions -------------
CREATURE 300
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 300

CREATURE 301
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 301

CREATURE 302
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 302

CREATURE 303
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 303

CREATURE 304
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 304

CREATURE 305
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 305

CREATURE 306
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 306

CREATURE 307
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 307

CREATURE 308
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 308

CREATURE 309
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 309

----------------- Verbs Synonyms ----------------
VERB
END_VERB


INTRO 
                            ELECTRABOT                                         
                           by Woody Hunt                                       
                                                                               
     In ELECTRABOT you play the role of a robot named Electrabot.  Your quest  
is to save your creator.  You aren't yet completed and so all of your special  
abilities such as flying and time travel are not activated yet.  When          
finished, you will be the most advanced piece of machinery on the planet but   
without your creator, you can not be completed.                                
     To save your creator, you must free him from the evil scientist, named    
Barbarith.  You need to hurry because the evil Barbarith will do anything      
to your master to get the hiding place for the plans to your construction.     
                                                                               
END_INTRO 

